Having trouble working on our jam project, taking a small break to write a post and eject random thoughts from my overloaded mind. No order or quality standard on this one, and you can expect the same from all (if any) my future timestamped posts.
Sound overall seems to be misused in most indie games. Most of the time, SFXs and music are used to complement the rest of the game's elements, most often gameplay. Games with amazing, strange or skilled sound design are rarer than I wish they would be, and there is no good way to find the games that could meet these criteria due to the lack of useful categorizations in the game space.
The three games I made for the 000 series in 2022 are among my favorite creations of the year.
I will start needing money to survive very soon. The thing I'm the most skilled at is making games, however I don't want to commercialize it. It repulses me to think about it. I don't know what to do. I'm considering selling games by dozen, like albums or mixtapes in music, with a physical release and a way to play for free. However I have nearly no online social presence, and no effective way to market. Making the collection free seems obvious to me. I don't know what to do.
Haven't cleaned my freaking apartment. It's getting hard to live. Whatever. There is worse problems, I'll have to clean by the end of the week anyway. Delay the inevitable as they don't say.
I'm trying to become the change I want to see. I don't think it's gonna be enough though.
See you whenever. I have two games to make this week.
Album of the day:
Telltale Days (2018) by Sobs
fini à Mon Jan 9 02:16:55 AM CET 2023